Seven habits that will win you more Klondike Solitaire games
Klondike looks like a luck game, and to a point it is — but the gap between a careless player and a careful one is enormous. Solvers have shown that with perfect play and full information, roughly 82% of draw-1 deals are winnable. Real players, playing blind, land somewhere between 30% and 50%. That gap is strategy, and most of it comes down to seven habits.
1. Uncover face-down cards before anything else
Every face-down card in the tableau is information you don't have. A move that flips one is almost always better than a move that just tidies an existing sequence. When you're choosing between two legal moves, count how many hidden cards each one exposes and take the bigger number.
2. Prefer the column with the most face-down cards
When two moves expose the same number of cards, dig into the deepest column. Column seven starts with six hidden cards; if you leave it until the endgame, you'll almost certainly stall.
3. Don't rush Aces and Twos to the foundation
This is the mistake that costs the most games. Low cards are useful in the tableau — a 2 of hearts sitting on a 3 of spades gives you somewhere to put a black Ace later. Send a card to the foundation when:
- It's genuinely stuck and can't help the tableau, or
- You need the space, or
- Both cards of the opposite colour two ranks below are already on foundations.
Otherwise, leave it.
4. Empty a column only when you have a King ready
An empty column is worth a lot — but only if you can fill it. Emptying a column with no King available (in hand, in the waste, or at the top of another pile) just removes a resource from the board.
5. Move the King that unblocks the most
When you have a choice of Kings for an empty slot, pick the one that frees the longest buried run, not the one that looks tidiest.
6. In draw-3, count the stock cycle
Draw-3 deals the stock in a fixed order. If you play nothing from the waste on a full pass, the same three-card groupings come around again. Playing a single card shifts the offset and changes which cards you'll see next time — sometimes that's exactly the tool you need.
If you're stuck in draw-3, look for a card you can play from the waste purely to change the offset.
7. Undo is a planning tool, not a cheat
Use undo to test a line, see where it dead-ends, and back out. Our Klondike keeps an unlimited undo stack for exactly this reason. If you're trying to improve, treat each deal as a puzzle rather than a race.
The realistic numbers
- Draw-1, unlimited passes: around 80% of deals are theoretically solvable.
- Draw-3, unlimited passes: roughly 80% solvable too, but far harder to find in practice.
- Draw-3, three passes: drops sharply — expect a much lower win rate.
If your win rate is under 30% on draw-1, the fix is almost always habits 1 and 3. Try ten deals where you refuse to send any card to the foundation unless it's forced, and watch what happens.
Play the games in this post
Solitaire
The classic patience game: build four foundations from Ace to King with draw-1 or draw-3.
FreeCell
Every card face up, four free cells, almost every deal winnable with careful planning.
Spider Solitaire
Two decks, ten columns, and 1, 2 or 4-suit difficulty. Clear King-to-Ace runs to win.
Yukon Solitaire
Klondike without a stock — move any face-up card along with everything on top of it.